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[Máfia]Warcraft - Rise of the Fallen - Town wins

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Sunee, se nao te importares podias dizer onde é que a Lady vashj fica a perder com a morte do kil'jaeden? ( nao estou muito dentro da historia do wow, mas ela nao é o " boss" de undercity? )

Eu disse que não ficava a beneficiar. A Lady Vashj juntou-se ao Illidan, recrutando também o  Kael para juntos destruirem o Frozen Throne. Ao comando do Kil'jaeden.

Ela encontra-se em Serpentshrine Cavern. Basicamente é uma raid instance!

E sim, o Kil'jaeden pode não estar em jogo. Mas então quem estará e que tenha um poder supremo? O Lich King?

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WARNING TB:DR

a história toda do warcraft para quem tiver paciência para a ler

Chapter I: Mythos

Chapter I: Mythos

The Titans and the Shaping of the Universe

No one knows exactly how the universe began. Some theorize that a catastrophic cosmic explosion sent the infinite worlds spinning out into the vastness of the Great Dark - worlds that would one day bear life forms of wondrous and terrible diversity. Others believe that the universe was created as a whole by a single all-powerful entity. Though the exact origins of the chaotic universe remain uncertain, it is clear that a race of powerful beings arose to bring stability to the various worlds and ensure a safe future for the beings that would follow in their footsteps.

The Titans, colossal, metallic-skinned gods from the far reaches of the cosmos, explored the newborn universe and set to work on the worlds they encountered. They shaped the worlds by raising mighty mountains and dredging out vast seas. They breathed skies and raging atmospheres into being. It was all part of their unfathomable, far-sighted plan to create order out of chaos. They even empowered primitive races to tend to their works and maintain the integrity of their respective worlds.

Ruled by an elite sect known as the Pantheon, the Titans brought order to a hundred million worlds scattered throughout the Great Dark Beyond during the first ages of creation. The benevolent Pantheon, which sought to safeguard these structured worlds, was ever vigilant against the threat of attack from the vile extra-dimensional entities of the Twisting Nether. The Nether, an ethereal dimension of chaotic magics that connected the myriad worlds of the universe, was home to an infinite number of malefic, demonic beings who sought only to destroy life and devour the energies of the living universe. Unable to conceive of evil or wickedness in any form, the Titans struggled to find a way to end the demons' constant threat.

Sargeras and the Betrayal

Over time, demonic entities made their way into the Titans' worlds from the Twisting Nether, and the Pantheon elected its greatest warrior, Sargeras, to act as its first line of defense. A noble giant of molten bronze, Sargeras carried out his duties for countless millennia, seeking out and destroying these demons wherever he could find them. Over the eons, Sargeras encountered two powerful demonic races, both of which were bent on gaining power and dominance over the physical universe.

The eredar, an insidious race of devilish sorcerers, used their warlock magics to invade and enslave a number of worlds. The indigenous races of those worlds were mutated by the eredar's malevolent powers and turned into demons themselves. Though Sargeras' nearly limitless powers were more than enough to defeat the vile eredar, he was greatly troubled by the creatures' corruption and all-consuming evil. Incapable of fathoming such depravity, the great Titan began to slip into a brooding depression. Despite his growing unease, Sargeras rid the universe of the warlocks by trapping them within a corner of the Twisting Nether.

While his confusion and misery deepened, Sargeras was forced to contend with another group intent on disrupting the Titans' order: the Nathrezim. This dark race of vampiric demons (also known as dreadlords) conquered a number of populated worlds by possessing their inhabitants and turning them to the shadow. The nefarious, scheming dreadlords turned whole nations against one another by manipulating them into unthinking hatred and mistrust. Sargeras defeated the Nathrezim easily, but their corruption affected him deeply.

As doubt and despair overwhelmed Sargeras' senses, he lost all faith not only in his mission, but also in the Titans' vision of an ordered universe. Eventually he came to believe that the concept of order itself was folly, and that chaos and depravity were the only absolutes within the dark, lonely universe. His fellow Titans tried to persuade him of his error and calm his raging emotions, but he disregarded their more optimistic beliefs as self-serving delusions. Storming from their ranks forever, Sargeras set out to find his own place in the universe. Although the Pantheon was sorrowful at his departure, the Titans could never have predicted just how far their lost brother would go.

By the time Sargeras' madness had consumed the last vestiges of his valiant spirit, he believed that the Titans themselves were responsible for creation's failure. Deciding, at last, to undo their works throughout the universe, he resolved to form an unstoppable army that would set the physical universe aflame.

Even Sargeras' titanic form became distorted from the corruption that plagued his once-noble heart. His eyes, hair, and beard erupted in fire, and his metallic bronze skin split open to reveal an endless furnace of blistering hate.

In his fury, Sargeras shattered the prisons of the eredar and the Nathrezim and set the loathsome demons free. These cunning creatures bowed before the dark Titan's vast rage and offered to serve him in whatever malicious ways they could. From the ranks of the powerful Eredar, Sargeras picked two champions to command his demonic army of destruction. Kil'jaeden the Deceiver was chosen to seek out the darkest races in the universe and recruit them into Sargeras' ranks. The second champion, Archimonde the Defiler, was chosen to lead Sargeras' vast armies into battle against any who might resist the Titan's will.

Kil'jaeden's first move was to enslave the vampiric dreadlords under his terrible power. The dreadlords served as his personal agents throughout the universe, and they took pleasure in locating primitive races for their master to corrupt and bring into the fold. First amongst the dreadlords was Tichondrius the Darkener. Tichondrius served Kil'jaeden as the perfect soldier and agreed to bring Sargeras' burning will to all the dark corners of the universe.

The mighty Archimonde also empowered agents of his own. Calling upon the malefic pit lords and their barbarous leader, Mannoroth the Destructor, Archimonde hoped to establish a fighting elite that would scour creation of all life.

Once Sargeras saw that his armies were amassed and ready to follow his every command, he launched his raging forces into the vastness of the Great Dark. He referred to his growing army as the Burning Legion. To this date, it is still unclear how many worlds they consumed and burned on their unholy Burning Crusade across the universe.

The Old Gods and the Ordering of Azeroth

Unaware of Sargeras' mission to undo their countless works, the Titans continued to move from world to world, shaping and ordering each planet as they saw fit. Along their journey they happened upon a small world that its inhabitants would later name Azeroth. As the Titans made their way across the primordial landscape, they encountered a number of hostile elemental beings. These elementals, who worshipped a race of unfathomably evil beings known only as the Old Gods, vowed to drive the Titans back and keep their world inviolate from the invaders' metallic touch.

The Pantheon, disturbed by the Old Gods' penchant for evil, waged war upon the elementals and their dark masters. The Old Gods' armies were led by the most powerful elemental lieutenants: Ragnaros the Firelord, Therazane the Stonemother, Al'Akir the Windlord, and Neptulon the Tidehunter. Their chaotic forces raged across the face of the world and clashed with the colossal Titans. Though the elementals were powerful beyond mortal comprehension, their combined forces could not stop the mighty Titans. One by one, the elemental lords fell, and their forces dispersed.

The Pantheon shattered the Old Gods' citadels and chained the evil gods far beneath the surface of the world. Without the Old Gods' power to keep their raging spirits bound to the physical world, the elementals were banished to an abyssal plane, where they would contend with one another for all eternity. With the elementals' departure, nature calmed, and the world settled into a peaceful harmony. The Titans saw that the threat was contained and set to work.

The Titans empowered a number of races to help them fashion the world. To help them carve out the fathomless caverns beneath the earth, the Titans created the dwarf-like earthen from magical, living stone. To help them dredge out the seas and lift the land from the sea floor, the Titans created the immense but gentle sea giants. For many ages the Titans moved and shaped the earth, until at last there remained one perfect continent. At the continent's center, the Titans crafted a lake of scintillating energies. The lake, which they named the Well of Eternity, was to be the fount of life for the world. Its potent energies would nurture the bones of the world and empower life to take root in the land's rich soil. Over time, plants, trees, monsters, and creatures of every kind began to thrive on the primordial continent. As twilight fell on the final day of their labors, the Titans named the continent Kalimdor: "land of eternal starlight".

Charge of the Dragonflights

Satisfied that the small world had been ordered and that their work was done, the Titans prepared to leave Azeroth. However, before they departed, they charged the greatest species of the world with the task of watching over Kalimdor, lest any force should threaten its perfect tranquility. In that age, there were many dragonflights. Yet there were five flights that held dominion over their brethren. It was these five flights that the Titans chose to shepherd the budding world. The greatest members of the Pantheon imbued a portion of their power upon each of the flights' leaders. These majestic dragons (as listed below) became known as the Great Aspects, or the Dragon Aspects.

Aman'Thul, the Highfather of the Pantheon, bestowed a portion of his cosmic power upon the massive bronze dragon, Nozdormu. The Highfather empowered Nozdormu to guard time itself and police the ever-spinning pathways of fate and destiny. The stoic, honorable Nozdormu became known as the Timeless One.

Eonar, the Titan patron of all life, gave a portion of her power to the red leviathan, Alexstrasza. Ever after, Alexstrasza would be known as the Life-Binder, and she would work to safeguard all living creatures within the world. Due to her supreme wisdom and limitless compassion for all living things, Alexstrasza was crowned the Dragonqueen and given dominion over her kind.

Eonar also blessed Alexstrasza's younger sister, the lithe green dragon Ysera, with a portion of nature's influence. Ysera fell into an eternal trance, bound to the waking Dream of Creation. Known as the Dreamer, she would watch over the growing wilds of the world from her verdant realm, the Emerald Dream.

Norgannon, the Titan lore keeper and master-magician, granted the blue dragon, Malygos, a portion of his vast power. From then on, Malygos would be known as the Spell-Weaver, the guardian of magic and hidden arcanum.

Khaz'goroth, the Titan shaper and forger of the world, bestowed some of his vast power upon the mighty black wyrm, Neltharion. The great-hearted Neltharion, known afterwards as the Earth-Warder, was given dominion over the earth and the deep places of the world. He embodied the strength of the world and served as Alexstrasza's greatest supporter.

Thus empowered, the Five Aspects were charged with the world's defense in the Titans' absence. With the dragons prepared to safeguard their creation, the Titans left Azeroth behind forever. Unfortunately it was only a matter of time before Sargeras learned of the newborn world's existence....

The Waking World and the Well of Eternity

Ten thousand years before the orcs and humans clashed in their First War, the world of Azeroth cradled only one massive continent, surrounded by the sea. That landmass, known as Kalimdor, was home to a number of disparate races and creatures, all vying for survival amongst the savage elements of the waking world. At the dark continent's center was a mysterious lake of incandescent energies. The lake, which would later be called the Well of Eternity, was the true heart of the world's magic and natural power. Drawing its energies from the infinite Great Dark beyond the world, the Well acted as a mystical fount, sending its potent energies out across the world to nourish life in all its wondrous forms.

In time, a primitive tribe of nocturnal humanoids cautiously made their way to the edges of the mesmerizing enchanted lake. The feral, nomadic humanoids, drawn by the Well's strange energies, built crude homes upon its tranquil shores. Over time, the Well's cosmic power affected the tribe, making them strong, wise, and virtually immortal. The tribe adopted the name Kaldorei, which meant "children of the stars" in their native tongue. To celebrate their budding society, they constructed great structures and temples around the lake's periphery.

The Kaldorei, or night elves as they would later be known, worshipped the moon goddess, Elune, and believed that she slept within the Well's shimmering depths during the daylight hours. The early night elf priests and seers studied the Well with an insatiable curiosity, driven to plumb its untold secrets and power. As their society grew, the night elves explored the breadth of Kalimdor and encountered its other denizens. The only creatures that gave them pause were the ancient and powerful dragons. The great serpentine beasts were often reclusive, but they did much to safeguard the known lands from potential threats. The night elves discovered that the dragons held themselves to be the protectors of the world - and agreed that they and their secrets were best left alone.

In time, the night elves' curiosity led them to meet and befriend a number of powerful entities, not the least of which was Cenarius, a mighty demigod of the primordial forestlands. The greathearted Cenarius grew fond of the inquisitive night elves and spent a great deal of time teaching them about the natural world. The tranquil Kaldorei developed a strong empathy for the living forests of Kalimdor and reveled in the harmonious balance of nature.

As the seemingly endless ages passed, the night elves' civilization expanded both territorially and culturally. Their temples, roads, and dwelling places stretched across the breadth of the dark continent. Azshara, the night elves' beautiful and gifted queen, built an immense, wondrous palace on the Well's shore that housed her favored servitors within its bejeweled halls. Her servitors, whom she called the Quel'dorei or "Highborne", doted on her every command and believed themselves to be greater than the rest of their brethren. Though Queen Azshara was loved equally by all of her people, the Highborne were secretly envied and disliked by the rest of the night elves.

Sharing the priests' curiosity towards the Well of Eternity, Azshara ordered the Highborne to plumb its secrets and reveal its true purpose in the world. The Highborne buried themselves in their work and studied the Well ceaselessly. In time they developed the ability to manipulate and control the Well's cosmic energies. As their experiments progressed, the Highborne found that they could use their newfound powers to either create or destroy at their leisure. The heedless Highborne had stumbled upon primitive magic and were now resolved to devote themselves to its mastery. Although they agreed that magic was inherently dangerous if handled irresponsibly, Azshara and her Highborne began to practice their spellcraft with reckless abandon. Cenarius and many wizened night elf scholars warned that only calamity would result from toying with the clearly volatile arts of magic. Even so, Azshara and her followers stubbornly continued to expand their burgeoning powers.

As their powers grew, a distinct change came over Azshara and the Highborne. The haughty, aloof upper class became increasingly callous and cruel towards their fellow night elves. A dark, brooding pall veiled Azshara's once-entrancing beauty. She began to withdraw from her loving subjects and refused to interact with any but her trusted Highborne priests.

A young scholar named Malfurion Stormrage, who had spent much of his time studying the primitive arts of druidism, began to suspect that a terrible power was corrupting the Highborne and his beloved queen. Though he could not conceive of the evil that was to come, he knew that the night elves' lives would soon be changed forever....

The War of the Ancients

10,000 years before Warcraft I

The Highborne's reckless use of magic sent ripples of energy spiraling out from the Well of Eternity and into the Great Dark Beyond. The streaming ripples of energy were felt by terrible alien minds. Sargeras - the Great Enemy of all life, the Destroyer of Worlds - felt the potent ripples and was drawn to their distant point of origin. Spying the primordial world of Azeroth and sensing the limitless energies of the Well of Eternity, Sargeras was consumed by an insatiable hunger. The great dark god of the Nameless Void resolved to destroy the fledgling world and claim its energies as his own.

Sargeras gathered his vast Burning Legion and made his way towards the unsuspecting world of Azeroth. The Legion was comprised of a million screaming demons, all ripped from the far corners of the universe, and the demons hungered for conquest. Sargeras' lieutenants, Archimonde the Defiler and Mannoroth the Destructor, prepared their infernal minions to strike.

Queen Azshara, overwhelmed by the terrible ecstasy of her magic, fell victim to Sargeras' undeniable power and agreed to grant him entrance to her world. Even her Highborne servitors gave themselves over to magic's inevitable corruption and began to worship Sargeras as their god. To show their allegiance to the Legion, the Highborne aided their queen in opening a vast, swirling portal within the depths of the Well of Eternity.

Once all his preparations had been made, Sargeras began his catastrophic invasion of Azeroth. The warrior-demons of the Burning Legion stormed into the world through the Well of Eternity and laid siege to the night elves' sleeping cities. Led by Archimonde and Mannoroth, the Legion swarmed over the lands of Kalimdor, leaving only ash and sorrow in its wake. The demon warlocks called down searing infernals that crashed like hellish meteors into the graceful spires of Kalimdor's temples. A band of burning, bloodletting killers known as the Doomguard marched across Kalimdor's fields, slaughtering everyone in their path. Packs of wild, demonic felhounds ravaged the countryside unopposed. Though the brave Kaldorei warriors rushed to defend their ancient homeland, they were forced to give ground, inch by inch, before the fury of the Legion's onslaught.

It fell to Malfurion Stormrage to find help for his beleaguered people. Stormrage, whose own brother, Illidan, practiced the Highborne's magics, was incensed by the growing corruption amongst the upper class. Convincing Illidan to forsake his dangerous obsession, Malfurion set out to find Cenarius and muster a resistance force. The beautiful young priestess, Tyrande, agreed to accompany the brothers in the name of Elune. Though Malfurion and Illidan shared a love for the idealistic priestess, Tyrande's heart belonged to Malfurion alone. Illidan resented his brother's budding romance with Tyrande, but knew that his heartache was nothing compared to the pain of his magical addiction.

Illidan, who had grown dependent on magic's empowering energies, struggled to keep control of his nearly overwhelming hunger to tap the Well's energies once again. However, with Tyrande's patient support, he was able to restrain himself and help his brother find the reclusive demigod, Cenarius. Cenarius, who dwelt within the sacred Moonglades of the distant Mount Hyjal, agreed to help the night elves by finding the ancient dragons and enlisting their aid. The dragons, led by the great red leviathan, Alexstrasza, agreed to send their mighty flights to engage the demons and their infernal masters.

Cenarius, calling on the spirits of the enchanted forests, rallied an army of ancient tree-men and led them against the Legion in a daring ground assault. As the night elves' allies converged upon Azshara's temple and the Well of Eternity, all-out warfare erupted. Despite the strength of their newfound allies, Malfurion and his colleagues realized that the Legion could not be defeated by martial strength alone.

As the titanic battle raged around Azshara's capital city, the delusional queen waited in anticipation for Sargeras' arrival. The lord of the Legion was preparing to pass through the Well of Eternity and enter the ravaged world. As his impossibly huge shadow drew ever closer to the Well's raging surface, Azshara gathered the most powerful of her Highborne followers. Only by linking their magics together in one focused spell would they be able to create a gateway large enough for Sargeras to enter.

As the battle raged across the burning fields of Kalimdor, a terrible turn of events unfolded. The details of the event have been lost to time, but it is known that Neltharion, the Dragon Aspect of the Earth, went mad during a critical engagement against the Burning Legion. He began to split apart as flame and rage erupted from his dark hide. Renaming himself Deathwing, the burning dragon turned on his brethren and drove the five dragonflights from the field of battle.

Deathwing's sudden betrayal was so destructive that the five dragonflights never truly recovered. Wounded and shocked, Alexstrasza and the other noble dragons were forced to abandon their mortal allies. Malfurion and his companions, now hopelessly outnumbered, barely survived the ensuing onslaught.

Malfurion, convinced that the Well of Eternity was the demons' umbilical link to the physical world, insisted that it should be destroyed. His companions, knowing that the Well was the source of their immortality and powers, were horrified by the rash notion. Yet Tyrande saw the wisdom of Malfurion's theory, so she convinced Cenarius and their comrades to storm Azshara's temple and find a way to shut the Well down for good.

The Sundering of the World

Knowing that the Well's destruction would prevent him from ever wielding magic again, Illidan selfishly abandoned the group and set out to warn the Highborne of Malfurion's plan. Due to the insanity brought on by his addiction and the stinging resentment towards his brother's affair with Tyrande, Illidan felt no remorse at betraying Malfurion and siding with Azshara and her ilk. Above all else, Illidan vowed to protect the Well's power by any means necessary.

Heartbroken by his brother's departure, Malfurion led his companions into the heart of Azshara's temple. Yet as they stormed into the main audience chamber, they found the Highborne in the midst of their final dark incantation. The communal spell created an unstable vortex of power within the Well's turbulent depths. As Sargeras' ominous shadow drew ever closer to the surface, Malfurion and his allies rushed to attack.

Azshara, having received Illidan's warning, was more than prepared for them. Nearly all of Malfurion's followers fell before the mad queen's powers. Tyrande, attempting to attack Azshara from behind, was caught off-guard by the queen's Highborne guardsmen. Though she vanquished the guardsmen, Tyrande suffered grievous wounds at their hands. When Malfurion saw his love fall, he went into a murderous rage and resolved to end Azshara's life.

As the battle raged inside and outside of the temple, Illidan appeared from the shadows near the shores of the great Well. Producing a set of specially crafted vials, Illidan knelt and filled each with the Well's shimmering waters. Convinced that the demons would crush the night elves' civilization, he planned to steal the sacred waters and keep their energies for himself.

The ensuing battle between Malfurion and Azshara threw the Highborne's carefully crafted spellwork into chaos. The unstable vortex within the Well's depths exploded and ignited a catastrophic chain of events that would sunder the world forever. The massive explosion rocked the temple to its foundations and sent massive quakes ripping through the tortured earth. As the horrific battle between the Legion and the night elves' allies raged around and above the ruined capital city, the surging Well of Eternity buckled in upon itself and collapsed.

The resultant catastrophic explosion shattered the earth and blotted out the skies.

As the aftershocks from the Well's implosion rattled the bones of the world, the seas rushed in to fill the gaping wound left in the earth. Nearly eighty percent of Kalimdor's landmass had been blasted apart, leaving only a handful of separate continents surrounding the new, raging sea. At the center of the new sea, where the Well of Eternity once stood, was a tumultuous storm of tidal fury and chaotic energies. This terrible scar, known as the Maelstrom, would never cease its furious spinning. It would remain a constant reminder of the terrible catastrophe... and the utopian era that had been lost forever.

Somehow, against all odds, Queen Azshara and her Highborne elite managed to survive the ordeal. Tortured and twisted by the powers they had released, Azshara and her followers were dragged down beneath the raging sea by the Well's implosion. Cursed - transformed - they took on new shapes and became the hateful serpentine naga. Azshara herself expanded with hate and rage, becoming a massive monstrosity, reflecting the wickedness and malice that had always hidden within her core.

There, at the bottom of the Maelstrom, the naga built for themselves a new city, Nazjatar, from which they would rebuild their power. It would take over ten thousand years before the naga would reveal their existence to the surface world.

Mount Hyjal and Illidan's Gift

The few night elves that survived the horrific explosion rallied together on crudely made rafts and slowly made their way to the only landmass in sight. Somehow, by the grace of Elune, Malfurion, Tyrande, and Cenarius had survived the Great Sundering. The weary heroes agreed to lead their fellow survivors and establish a new home for their people. As they journeyed in silence, they surveyed the wreckage of their world and realized that their passions had wrought the destruction all around them. Though Sargeras and his Legion had been ripped from the world by the Well's destruction, Malfurion and his companions were left to ponder the terrible cost of victory.

There were many Highborne who did survive the cataclysm unscathed. They made their way to the shores of the new land along with the other night elves. Though Malfurion mistrusted the Highborne's motivations, he was satisfied that they could cause no real mischief without the Well's energies.

As the weary mass of night elves landed upon the shores of the new land, they found that the holy mountain, Hyjal, had survived the catastrophe. Seeking to establish a new home for themselves, Malfurion and the night elves climbed the slopes of Hyjal and reached its windswept summit. As they descended into the wooded bowl, nestled between the mountain's enormous peaks, they found a small, tranquil lake. To their horror, they found that the lake's waters had been fouled by magic.

Illidan, having survived the Sundering as well, had reached Hyjal summit long before Malfurion and the night elves. In his mad bid to maintain the flows of magic in the world, Illidan had poured his vials, which contained the precious waters from the Well of Eternity, into the mountain lake. The Well's potent energies quickly ignited and coalesced into a new Well of Eternity. The exultant Illidan, believing that the new Well was a gift to future generations, was shocked when Malfurion hunted him down. Malfurion explained to his brother that magic was innately chaotic and that its use would inevitably lead to widespread corruption and strife. Still, Illidan refused to relinquish his magical powers.

Knowing full well where Illidan's ruthless schemes would eventually lead, Malfurion decided to deal with his power-crazed brother once and for all. With Cenarius' help, Malfurion sealed Illidan within a vast underground barrow prison, where he would remain chained and powerless until the end of time. To ensure his brother's containment, Malfurion empowered the young warden, Maiev Shadowsong, to be Illidan's personal jailor.

Concerned that destroying the new Well might bring about an even greater catastrophe, the night elves resolved to leave it be. However, Malfurion declared that they would never practice the arts of magic again. Under Cenarius' watchful eye, they began to study the ancient arts of druidism that would enable them to heal the ravaged earth and re-grow their beloved forests at the base of Mount Hyjal.

The World Tree and the Emerald Dream

9,000 years before Warcraft I

For many years, the night elves worked tirelessly to rebuild what they could of their ancient homeland. Leaving their broken temples and roads to be overgrown, they constructed their new homes amidst the verdant trees and shadowed hills at Hyjal's base. In time, the dragons that had survived the great Sundering came forth from their secret abodes.

Alexstrasza the red, Ysera the green, and Nozdormu the bronze descended upon the druids' tranquil glades and surveyed the fruits of the night elves' labors. Malfurion, who had become an arch-druid of immense power, greeted the mighty dragons and told them about the creation of the new Well of Eternity. The great dragons were alarmed to hear the dark news and speculated that as long as the Well remained, the Legion might one day return and assault the world once again. Malfurion and the three dragons made a pact to keep the Well safe and ensure that the agents of the Burning Legion would never find their way back into the world.

Alexstrasza, the Lifebinder, placed a single, enchanted acorn within the heart of the Well of Eternity. The acorn, activated by the potent, magical waters, sprung to life as a colossal tree. The mighty tree's roots grew from the Well's waters, and its verdant canopy seemed to scrape the roof of the sky. The immense tree would be an everlasting symbol of the night elves' bond with nature, and its life-giving energies would extend out to heal the rest of the world over time. The night elves' gave their World Tree the new name Nordrassil, which meant "crown of the heavens" in their native tongue.

Nozdormu, the Timeless, placed an enchantment upon the World Tree to ensure that as long as the colossal tree stood, the night elves would never age or fall prey to sickness or disease.

Ysera, the Dreamer, also placed an enchantment upon the World Tree by linking it to her own realm, the ethereal dimension known as the Emerald Dream. The Emerald Dream, a vast, ever-changing spirit world, existed outside the boundaries of the physical world. From the Dream, Ysera regulated the ebb and flow of nature and the evolutionary path of the world itself. The night elf druids, including Malfurion himself, were bound to the Dream through the World Tree. As part of the mystical pact, the druids agreed to sleep for centuries at a time so that their spirits could roam the infinite paths of Ysera's Dreamways. Though the druids were grieved at the prospect of losing so many years of their lives to hibernation, they selflessly agreed to uphold their bargain with Ysera.

Exile of the High Elves

7,300 years before Warcraft I

As the centuries passed, the night elves' new society grew strong and expanded throughout the budding forest that they came to call Ashenvale. Many of the creatures and species that were abundant before the Great Sundering, such as furbolgs and quilboars, reappeared and flourished in the land. Under the druids' benevolent leadership, the night elves enjoyed an era of unprecedented peace and tranquility under the stars.

However, many of the original Highborne survivors grew restless. Like Illidan before them, they fell victim to the withdrawal that came from the loss of their coveted magics. They were tempted to tap the energies of the Well of Eternity and exult in their magical practices. Dath'Remar, the brash, outspoken leader of the Highborne, began to mock the druids publicly, calling them cowards for refusing to wield the magic that he said was theirs by right. Malfurion and the druids dismissed Dath'Remar's arguments and warned the Highborne that any use of magic would be punishable by death. In an insolent and ill-fated attempt to convince the druids to rescind their law, Dath'Remar and his followers unleashed a terrible magical storm upon Ashenvale.

The druids could not bring themselves to put so many of their kin to death, so they decided to exile the reckless Highborne from their lands. Dath'Remar and his followers, glad to be rid of their conservative cousins at last, boarded a number of specially crafted ships and set sail upon the seas. Though none of them knew what awaited them beyond the waters of the raging Maelstrom, they were eager to establish their own homeland, where they could practice their coveted magics with impunity. The Highborne, or Quel'dorei, as Azshara had named them in ages past, would eventually set shore upon the eastern land men would call Lordaeron. They planned to build their own magical kingdom, Quel'Thalas, and reject the night elves' precepts of moon worship and nocturnal activity. Forever after, they would embrace the sun and be known only as the high elves.

The Sentinels and the Long Vigil

With the departure of their wayward cousins, the night elves turned their attention back to the safekeeping of their enchanted homeland. The druids, sensing that their time of hibernation was drawing near, prepared to sleep and leave their loved ones and families behind. Tyrande, who had become the High Priestess of Elune, asked her love, Malfurion, not to leave her for Ysera's Emerald Dream. But Malfurion, honor bound to enter the changing Dreamways, bid the priestess farewell and swore that they would never be apart so long as they held true to their love.

Left alone to protect Kalimdor from the dangers of the new world, Tyrande assembled a powerful fighting force from amongst her night elf sisters. The fearless, highly trained warrior women who pledged themselves to Kalimdor's defense became known as the Sentinels. Though they preferred to patrol the shadowy forests of Ashenvale on their own, they had many allies upon which they could call in times of urgency.

The demigod Cenarius remained nearby in the Moonglades of Mount Hyjal. His sons, known as the Keepers of the Grove, kept close watch on the night elves and regularly helped the Sentinels maintain peace in the land. Even Cenarius' shy daughters, the dryads, appeared in the open with increasing frequency.

The task of policing Ashenvale kept Tyrande busy, but without Malfurion at her side, she knew little joy. As the long centuries passed while the druids slept, her fears of a second demonic invasion grew. She could not shake the unnerving feeling that the Burning Legion might still be out there, beyond the Great Dark of the sky, plotting its revenge upon the night elves and the world of Azeroth.

Chapter II: The New World

Chapter II: The New World

The Founding of Quel'Thalas

6,800 years before Warcraft I

The high elves, led by Dath'Remar, left Kalimdor behind them and challenged the storms of the Maelstrom. Their fleets wandered the wreckage of the world for many long years, and they discovered mysteries and lost kingdoms along their sojourn. Dath'Remar, who had taken the name Sunstrider (or "he who walks the day"), sought out places of considerable ley power upon which to build a new homeland for his people.

His fleet finally landed on the beaches of the kingdom men would later call Lordaeron. Forging inland, the high elves founded a settlement within the tranquil Tirisfal Glades. After a few years, many of them began to go mad. It was theorized that something evil slept beneath that particular part of the world, but the rumors were never proven to be true. The high elves packed up their encampment and moved northward towards another land rich with ley energies.

As the high elves crossed the rugged, mountainous lands of Lordaeron, their journey became more perilous. Since they were effectively cut off from the life-giving energies of the Well of Eternity, many of them fell ill from the frigid climate or died from starvation. The most disconcerting change, however, was the fact that they were no longer immortal or immune to the elements. They also shrank somewhat in height, and their skin lost its characteristic violet hue. Despite their hardships, they encountered many wondrous creatures that had never been seen in Kalimdor. They also found tribes of primitive humans who hunted throughout the ancient forestlands. However, the direst threat they encountered were the voracious and cunning forest trolls of Zul'Aman.

These moss-skinned trolls could regenerate lost limbs and heal grievous physical injuries, but they proved to be a barbaric, evil race. The Amani empire stretched across most of northern Lordaeron, and the trolls fought hard to keep unwanted strangers from their borders. The elves developed a deep loathing for the vicious trolls and killed them on sight whenever they were encountered.

After many long years, the high elves finally found a land which was reminiscent of Kalimdor. Deep within the northern forests of the continent, they founded the kingdom of Quel'Thalas and vowed to create a mighty empire which would dwarf that of their Kaldorei cousins. Unfortunately they soon learned that Quel'Thalas was founded upon an ancient troll city that the trolls still held to be sacred. Almost immediately, the trolls began to attack the elven settlements en masse.

The stubborn elves, unwilling to give up their new land, utilized the magics which they had gleaned from the Well of Eternity and kept the savage trolls at bay. Under Dath'Remar's leadership, they were able to defeat the Amani warbands that outnumbered them ten to one. Some elves, wary of the Kaldorei's ancient warnings, felt that their use of magic might possibly draw the attention of the banished Burning Legion. Therefore, they decided to mask their lands within a protective barrier which would still allow them to work their enchantments. They constructed a series of monolithic Runestones at various points around Quel'Thalas which marked the boundaries of the magic barrier. The Runestones not only masked the elves' magic from extra-dimensional threats, but helped to frighten away the superstitious troll warbands as well.

As time wore on, Quel'Thalas became a shining monument to the high elves' efforts and magical prowess. Its beauteous palaces were crafted in the same architectural style as the ancient halls of Kalimdor, yet they were interwoven with the natural topography of the land. Quel'Thalas had become the shining jewel that the elves had longed to create. The Convocation of Silvermoon was founded as the ruling power over Quel'Thalas, though the Sunstrider Dynasty maintained a modicum of political power. Comprised of seven of the greatest high elf lords, the Convocation worked to secure the safety of the elven lands and people. Surrounded by their protective barrier, the high elves remained unmoved by the old warnings of the Kaldorei and continued to use magic flagrantly in almost all aspects of their lives.

For nearly four thousand years the high elves lived peacefully within the secluded safety of their kingdom. Nevertheless, the vindictive trolls were not so easily defeated. They plotted and schemed in the depths of the forests and waited for the numbers of their warbands to grow. Finally, a mighty troll army charged out from the shadowy forests and once again laid siege to the shining spires of Quel'Thalas.

Arathor and the Troll Wars

2,800 years before Warcraft I

As the high elves fought for their lives against the trolls' fierce onslaught, the scattered, nomadic humans of Lordaeron fought to consolidate their own tribal lands. The tribes of early humanity raided each other's settlements with little heed for racial unification or honor. Yet one tribe, known as the Arathi, saw that the trolls were becoming too great a threat to ignore. The Arathi wished to bring all of the tribes under its rule so that they could provide a unified front against the troll warbands.

Over the course of six years, the cunning Arathi outmaneuvered and outfought the rival tribes. After every victory, the Arathi offered peace and equality to the conquered people; thus, they won the loyalty of those they had beaten. Eventually the Arathi tribe came to include many disparate tribes, and the ranks of its army grew vast. Confident that they could hold their own against the troll warbands or even the reclusive elves if need be, the Arathi warlords decided to construct a mighty fortress city in the southern regions of Lordaeron. The city-state, named Strom, became the capital of the Arathi nation, Arathor. As Arathor prospered, humans from all over the vast continent traveled south to the protection and safety of Strom.

United under one banner, the human tribes developed a strong, optimistic culture. Thoradin, the king of Arathor, knew that the mysterious elves in the northlands were under constant siege by the trolls, but refused to risk the safety of his people in defense of reclusive strangers. Many months passed as rumors of the elves' supposed defeat trickled down from the north. It was only when weary ambassadors from Quel'Thalas reached Strom that Thoradin realized how great the troll threat truly was.

The elves informed Thoradin that the troll armies were vast and that once the trolls had destroyed Quel'Thalas, they would move on to attack the southlands. The desperate elves, in dire need of military aid, hastily agreed to teach certain select humans to wield magic in exchange for their help against the warbands. Thoradin, distrustful of any magic, agreed to aid the elves out of necessity. Almost immediately, elven sorcerers arrived in Arathor and began to instruct a group of humans in the ways of magic.

The elves found that although humans were innately clumsy in their handling of magic, they possessed a startling natural affinity for it. One hundred men were taught the very basics of the elves' magical secrets: no more than was absolutely necessary to combat the trolls. Convinced that their human students were ready to aid in the struggle, the elves left Strom and traveled north alongside the mighty armies of King Thoradin.

The united elf and human armies clashed against the overwhelming troll warbands at the foot of the Alterac Mountains. The battle lasted for many days, but the unflagging armies of Arathor never tired or gave an inch of ground before the troll onslaught. The elven lords deemed that the time had come to release the powers of their magic upon the enemy. The hundred human magi and a multitude of elven sorcerers called down the fury of the heavens and set the troll armies ablaze. The elemental fires prevented the trolls from regenerating their wounds and burned their tortured forms from the inside out.

As the troll armies broke and attempted to flee, Thoradin's armies ran them down and slaughtered every last one of their soldiers. The trolls would never fully recover from their defeat, and history would never see the trolls rise as one nation again. Assured that Quel'Thalas was saved from destruction, the elves made a pledge of loyalty and friendship to the nation of Arathor and to the bloodline of its king, Thoradin. Humans and elves would nurture peaceful relations for ages to come.

The Guardians of Tirisfal

2,700 years before Warcraft I

With the absence of trolls in the northlands, the elves of Quel'Thalas bent their efforts towards rebuilding their glorious homeland. The victorious armies of Arathor returned home to southlands of Strom. The human society of Arathor grew and prospered, yet Thoradin, fearful that his kingdom would splinter apart if it overextended itself, maintained that Strom was the center of the Arathorian empire. After many peaceful years of growth and commerce, mighty Thoradin died of old age, leaving Arathor's younger generation free to expand the empire beyond the lands of Strom.

The original hundred magi, who were tutored in the ways of magic by the elves, expanded their powers and studied the mystic disciplines of spell-weaving in much greater detail. These magi, initially chosen for their strong wills and noble spirits, had always practiced their magic with care and responsibility; however, they passed their secrets and powers onto a newer generation that had no concept of the rigors of war or the necessity for self-restraint. These younger magicians began to practice magic for personal gain rather than out of any responsibility towards their fellows.

As the empire grew and expanded into new lands, the young magicians also spread out into the southlands. Wielding their mystical powers, the magicians protected their brethren from the wild creatures of the land and made it possible for new city-states to be constructed in the wilderness. Yet, as their powers grew, the magicians became ever more conceited and isolated from the rest of society.

The second Arathorian city-state of Dalaran was founded in the lands north of Strom. Many fledgling wizards left the restraining confines of Strom behind and traveled to Dalaran, where they hoped to use their new powers with greater freedom. These magicians used their skills to build up the enchanted spires of Dalaran and reveled in the pursuit of their studies. The citizens of Dalaran tolerated the magicians' endeavors and built up a bustling economy under the protection of their magic-using defenders. Yet, as more and more magicians practiced their arts, the fabric of reality around Dalaran began to weaken and tear.

The sinister agents of the Burning Legion, who had been banished when the Well of Eternity collapsed, were lured back into the world by the heedless spellcasting of the magicians of Dalaran. Though these relatively weak demons did not appear in force, they did sow considerable confusion and chaos within the streets of Dalaran. Most of these demonic encounters were isolated events, and the ruling Magocrats did what they could to keep such events hidden from the public. The most powerful magicians were sent to capture the elusive demons, but they often found themselves hopelessly outmatched by the lone agents of the mighty Legion.

After a few months the superstitious peasantry began to suspect that their sorcerous rulers were hiding something terrible from them. Rumors of revolution began to sweep through the streets of Dalaran as the paranoid citizenry questioned the motives and practices of the magicians they had once admired. The Magocrats, fearing that the peasants would revolt and that Strom would take action against them, turned to the only group they felt would understand their particular problem: the elves.

Upon hearing the Magocrats' news of demonic activity in Dalaran, the elves quickly dispatched their mightiest wizards to the human lands. The elven wizards studied the energy currents in Dalaran and made detailed reports of all demonic activity that they beheld. They concluded that although there were only a few demons loose in the world, the Legion itself would remain a dire threat so long as humans continued to wield the forces of magic.

The Council of Silvermoon, which ruled over the elves of Quel'Thalas, entered into a secret pact with the Magocrat lords of Dalaran. The elves told the Magocrats about the history of ancient Kalimdor and of the Burning Legion, a history which still threatened the world. They informed the humans that so long as they used magic, they would need to protect their citizenry from the malicious agents of the Legion. The Magocrats proposed the notion of empowering a single mortal champion who would utilize their collective powers in order to fight a never-ending secret war against the Legion. It was stressed that the majority of mankind could never know about the Guardians or the threat of the Legion for fear that they would riot in fear and paranoia. The elves agreed to the proposal and founded a secret society that would watch over the selection of the Guardian and help to stem the rise of chaos in the world.

The society held its secret meetings in the shadowed Tirisfal Glades, where the high elves had first settled in Lordaeron. Thus, they named the secret sect the Guardians of Tirisfal. The mortal champions who were chosen to be Guardians were imbued with incredible powers of both elven and human magic. Though there would only ever be one Guardian at a time, they held such vast power that they could single-handedly fight back the Legion's agents wherever they were found in the world. The Guardian power was so great that only the Council of Tirisfal was allowed to choose potential successors to the mantle of Guardianship. Whenever a Guardian grew too old, or wearied of the secret war against chaos, the Council chose a new champion, and under controlled conditions, formally channeled the Guardian power into its new agent.

As the generations passed, Guardians defended the masses of humanity from the invisible threat of the Burning Legion throughout the lands of Arathor and Quel'Thalas. Arathor grew and prospered while the use of magic spread throughout the empire. Meanwhile, the Guardians kept careful watch for signs of demonic activity.

Ironforge - the Awakening of the Dwarves

2,500 years before Warcraft I

In the ancient times, after the Titans departed Azeroth, their children, known as the earthen, continued to shape and guard the deep recesses of the world. The earthen were largely unconcerned with the affairs of the surface-dwelling races and longed only to plumb the dark depths of the earth.

When the world was sundered by the Well of Eternity's implosion, the earthen were deeply affected. Reeling with the pain of the earth itself, the earthen lost much of their identity and sealed themselves within the stone chambers where they were first created. Uldaman, Uldum, Ulduar... these were the names of the ancient Titan cities where the earthen first took shape and form. Buried deep beneath the world, the earthen rested in peace for nearly eight thousand years.

Though it is unclear what awakened them, the earthen sealed within Uldaman eventually arose from their self-imposed slumber. These earthen found that they had changed significantly during their hibernation. Their rocky hides had softened and became smooth skin, and their powers over stone and earth had waned. They had become mortal creatures.

Calling themselves dwarves, the last of the earthen left the halls of Uldaman and ventured out into the waking world. Still lulled by the safety and wonders of the deep places, they founded a vast kingdom under the highest mountain in the land. They named their land Khaz Modan, or "Mountain of Khaz", in honor of the Titan shaper, Khaz'goroth. Constructing an altar for their Titan father, the dwarves crafted a mighty forge within the heart of the mountain. Thus, the city that grew around the forge would be called Ironforge ever after.

The dwarves, by nature fascinated with shaping gems and stone, set out to mine the surrounding mountains for riches and precious minerals. Content with their labors under the world, the dwarves remained isolated from the affairs of their surface-dwelling neighbors.

The Seven Kingdoms

1,200 years before Warcraft I

Strom continued to act as the central hub of Arathor, but as with Dalaran, many new city-states arose across the continent of Lordaeron. Gilneas, Alterac, and Kul Tiras were the first city-states to arise, and although they each had their own customs and commercial workings, they all held to the unifying authority of Strom.

Under the vigilant watch of the Order of Tirisfal, Dalaran became the chief center of learning for magicians throughout the land. The Magocrats who ruled Dalaran founded the Kirin Tor, a specialized sect that was charged with cataloguing and researching every spell, artifact, and magic item known to mankind at the time.

Gilneas and Alterac became strong supporters of Strom and developed mighty armies that explored the mountainous southern lands of Khaz Modan. It was during this period that humans first met the ancient race of dwarves and traveled to their cavernous subterranean city of Ironforge. The humans and dwarves shared many secrets of metal-smithing and engineering and discovered a common love for battle and storytelling.

The city-state of Kul Tiras, founded upon a large island south of Lordaeron, developed a prosperous economy based on fishing and shipping. Over time, Kul Tiras built up a mighty fleet of merchant vessels that sailed throughout the known lands in search of exotic goods to trade and sell. Yet even as the economy of Arathor flourished, its strongest elements began to disintegrate.

In time, the lords of Strom sought to move their estates to the lush northlands of Lordaeron and leave the arid lands of the south. The heirs of King Thoradin, the last descendants of the Arathi bloodline, argued that Strom should not be abandoned and thus incurred the displeasure of the greater citizenry, who were likewise eager to leave. The lords of Strom, seeking to find purity and enlightenment in the untamed north, decided to leave their ancient city behind. Far to the north of Dalaran, the lords of Strom built a new city-state which they named Lordaeron. The entire continent would take its name from this city-state. Lordaeron became a mecca for religious travelers and all those who sought inner peace and security.

The descendents of the Arathi, left within the crumbling walls of ancient Strom, decided to travel south past the rocky mountains of Khaz Modan. Their journey finally ended after many long seasons, and they settled in the northern region of the continent they would name Azeroth. In a fertile valley they founded the kingdom of Stormwind, which quickly became a self-sufficient power in its own right.

The few warriors still left in Strom decided to remain and guard the ancient walls of their city. Strom was no longer the center of the empire, but it developed into a new nation known as Stromgarde. Though each of the city-states became prosperous in its own right, the empire of Arathor had effectively disintegrated. As each nation developed its own customs and beliefs, they became increasingly segregated from one another. King Thoradin's vision of a unified humanity had faded at last.

Aegwynn and the Dragon Hunt

823 years before Warcraft I

As the politics and rivalries of the seven human nations waxed and waned, the line of Guardians kept its constant vigil against chaos. There were many Guardians over the years, but only one ever held the magical powers of Tirisfal at any given time. One of the last Guardians of the age distinguished herself as a mighty warrior against the shadow. Aegwynn, a fiery human girl, won the approbation of the Order and was given the mantle of Guardianship. Aegwynn vigorously worked to hunt down and eradicate demons wherever she found them, but she often questioned the authority of the male-dominated Council of Tirisfal. She believed that the ancient elves and the elderly men who presided over the council were too rigid in their thinking and not farsighted enough to put a decisive end to the conflict against chaos. Impatient with lengthy discussion and debate, she yearned to prove herself worthy to her peers and superiors, and as a result frequently chose valor over wisdom in crucial situations.

As her mastery over the cosmic power of Tirisfal grew, Aegwynn became aware of a number of powerful demons that stalked the icy northern continent of Northrend. Traveling to the distant north, Aegwynn tracked the demons into the mountains. There, she found that the demons were hunting one of the last surviving dragonflights and draining the ancient creatures of their innate magic. The mighty dragons, who had fled from the ever-advancing march of mortal societies, found themselves too evenly matched against the dark magics of the Legion. Aegwynn confronted the demons, and with help from the noble dragons, eradicated them. Yet, as the last demon was banished from the mortal world, a great storm erupted throughout the north. An enormous dark visage appeared in the sky above Northrend. Sargeras, the demon king and lord of the Burning Legion, appeared before Aegwynn and bristled with hellish energy. He informed the young Guardian that the time of Tirisfal was about to come to an end and that the world would soon bow before the onslaught of the Legion.

The proud Aegwynn, believing herself to be a match for the menacing god, unleashed her powers against Sargeras' avatar. With disconcerting ease, Aegwynn battered the demonlord with her powers and succeeded in killing his physical shell. Fearing that Sargeras' spirit would linger on, the naive Aegwynn locked the ruined husk of his body within one of the ancient halls of Kalimdor that had been blasted to the bottom of the sea when the Well of Eternity collapsed. Aegwynn would never know that she had done exactly as Sargeras had planned. She had inadvertently sealed the fate of the mortal world, for Sargeras, at the time of his corporeal death, had transferred his spirit into Aegwynn's weakened body. Unbeknownst to the young Guardian, Sargeras would remain cloaked within the darkest recesses of her soul for many long years.

War of the Three Hammers

230 years before Warcraft I

The dwarves of Ironforge Mountain lived in peace for many long centuries. However, their society grew too large within the confines of their mountain cities. Though the mighty High King, Modimus Anvilmar, ruled over all dwarves with justice and wisdom, three powerful factions had arisen amongst the dwarven society.

The Bronzebeard clan, ruled by Thane Madoran Bronzebeard, held close ties to the High King and stood as the traditional defenders of Ironforge Mountain. The Wildhammer clan, ruled by Thane Khardros Wildhammer, inhabited the foothills and crags around the base of the mountain and sought to gain more control within the city. The third faction, the Dark Iron clan, was ruled by the sorcerer-thane Thaurissan. The Dark Irons hid within the deepest shadows under the mountain and plotted against both their Bronzebeard and the Wildhammer cousins.

For a time the three factions kept a tenuous peace, but tensions erupted when High King Anvilmar passed away from old age. The three ruling clans went to war for control of Ironforge itself. The dwarf civil war raged under the earth for many years. Eventually the Bronzebeards, who had the largest standing army, banished the Dark Irons and Wildhammers from under the mountain.

Khardros and his Wildhammer warriors traveled north through the barrier gates of Dun Algaz, and they founded their own kingdom within the distant peak of Grim Batol. There, the Wildhammers thrived and rebuilt their stores of treasure. Thaurissan and his Dark Irons did not fare as well. Humiliated and enraged by their defeat, they vowed revenge against Ironforge. Leading his people far to the south, Thaurissan founded a city (which he named after himself) within the beautiful Redridge Mountains. Prosperity and the passing of years did little to ease the Dark Iron's rancor toward their cousins. Thaurissan and his sorceress wife, Modgud, launched a two-pronged assault against both Ironforge and Grim Batol. The Dark Irons were intent on claiming all of Khaz Modan for their own.

The Dark Iron armies smashed against their cousins' strongholds and very nearly took both kingdoms. However, Madoran Bronzebeard ultimately led his clan to a decisive victory over Thaurissan's sorcerous army. Thaurissan and his servants fled back to the safety of their city, unaware of the events transpiring at Grim Batol, where Modgud's army would fare no better against Khardros and his Wildhammer warriors.

As she confronted the enemy warriors, Modgud used her powers to strike fear into their hearts. Shadows moved at her command, and dark things crawled up from the depths of the earth to stalk the Wildhammers in their own halls. Eventually Modgud broke through the gates and laid siege to the fortress itself. The Wildhammers fought desperately, Khardros himself wading through the roiling masses to slay the sorceress queen. With their queen lost, the Dark Irons fled before the fury of the Wildhammers. They raced south toward their king's stronghold, only to meet the armies of Ironforge, which had come to aid Grim Batol. Crushed between two armies, the remaining Dark Iron forces were utterly destroyed.

The combined armies of Ironforge and Grim Batol then turned south, intent on destroying Thaurissan and his Dark Irons once and for all. They had not gone far when Thaurissan's fury resulted in a spell of cataclysmic proportions. Seeking to summon a supernatural minion that would ensure his victory, Thaurissan called upon the ancient powers sleeping beneath the world. To his shock, and ultimately his doom, the creature that emerged was more terrible than any nightmare he could have imagined.

Ragnaros the Firelord, immortal lord of all fire elementals, had been banished by the Titans when the world was young. Now, freed by Thaurissan's call, Ragnaros erupted into being once again. Ragnaros' apocalyptic rebirth into Azeroth shattered the Redridge Mountains and created a raging volcano at the center of the devastation. The volcano, known as Blackrock Spire, was bordered by the Searing Gorge to the north and the Burning Steppes to the south. Though Thaurissan was killed by the forces he had unleashed, his surviving brethren were ultimately enslaved by Ragnaros and his elementals. They remain within the Spire to this day.

Witnessing the horrific devastation and the fires spreading across the southern mountains, King Madoran and King Khardros halted their armies and hastily turned back towards their kingdoms, unwilling to face the awesome wrath of Ragnaros.

Nota do Mod : Pus em Spoiler.

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lol é demasiado grande e não leu o

tenho de por apenas o mais importante então

Isle of Quel'Danas

Although the war against the Burning Legion continues to rage on Outland, the latest front has emerged on Azeroth itself. The Isle of Quel'Danas, located in the Eastern Kingdoms, has become the Legion's most recent target in its ongoing mission of destruction. Kael'thas Sunstrider, former leader of the blood elves, has revealed himself as the Legion's formidable new ally. Despite furious opposition from his own people, Kael'thas persists in his efforts, believing that he will obtain infinite power.

The Sunstrider dynasty began ruling the high elves, also known as quel'dorei, after their departure from Kalimdor long ago. Unlike their night elf ancestors, the high elves continue to embrace arcane magic in all aspects of their lives. Using a vial of sacred water stolen from the Well of Eternity, they established a new source of power for their people: the Sunwell. Though weaker than its source, it bathed the high elves in magical energy for thousands of years, allowing them to prosper in their new homeland.

But the Sunwell's great power ultimately became a liability. After his corruption by the Lich King, Arthas and his Scourge army stormed through the high elf kingdom of Quel'Thalas, destroying Silvermoon City to gain access to the Sunwell. Arthas used the Sunwell's magic to revive the necromancer Kel'Thuzad, and the fountain's energies were irrevocably defiled.

The quel'dorei suffered many devastating losses at the hands of the Scourge. King Anasterian Sunstrider was among the countless dead, leaving his son, Kael'thas, to lead the harrowed survivors. An exceptional scholar of magic, Prince Kael'thas understood that the Sunwell's contamination would eventually destroy his people. Faced with a terrible dilemma, he chose to destroy the Sunwell.

In the wake of these tragedies, most of the surviving high elves gathered under Kael'thas, and he renamed them the sin'dorei – "children of the blood," more commonly known as blood elves – in memory of their fallen kin. Already burdened by grief, the blood elves weakened even further after being deprived of arcane energy. Lengthy exposure had made them dependent on magic, and some of the most fragile sin'dorei died from acute withdrawal. Although many of the healthier elves were capable of fighting their addiction, Kael'thas became preoccupied with finding a cure.

Increasing tensions with the Alliance complicated his hopes, leading the prince to side with Illidan Stormrage and Lady Vashj in Outland. In return for Kael'thas' support, Illidan taught him how to siphon arcane energy from alternative sources to satisfy his cravings. Kael'thas passed these techniques along to his people in Quel'Thalas, who were led by Lor'themar Theron in his absence. Though far from ideal, draining magic in this way alleviated the high elves' symptoms for short intervals.

Dissatisfied with the limits of arcane magic, the prince began consuming fel energy to acquire even greater power. Kil'jaeden, the leader of the Burning Legion, began to secretly entice Kael'thas with promises of salvation for the blood elves. The prince's actions became increasingly controversial among some of the sin'dorei in Outland, who eventually banded against him. They settled in Shattrath City, calling themselves the Scryers.

After learning about the blood elf prince's transgressions, Azeroth's heroes attacked him in Tempest Keep, a fortress he had stolen from the naaru. Kael'thas suffered a horrific loss, barely managing to survive the defeat. Though brutally injured and deformed, the prince publicly declared his total allegiance to the Burning Legion. Since then he has assisted with the invasion of the Isle of Quel'Danas, his actions allowing the Legion's demons to seize control of the Sunwell Plateau, the home of the ancient fountain.

When Kael'thas destroyed the magical reservoir, some of its essences lingered in the surrounding lands. The red dragon Korialstrasz gathered these remnants and disguised them as a human girl named Anveena Teague. For a time, she managed to live in safety, and she even developed her own personality and emotions. However, the Burning Legion learned of her existence and is now holding her captive in the Sunwell Plateau. With her immense power the Legion has opened a portal strong enough to facilitate Kil'jaeden's materialization on Azeroth.

Fighters from Shattrath City have joined together as the Shattered Sun Offensive, journeying to the Isle of Quel'Danas to prevent the Legion's invasion. Although the Shattered Sun Offensive's outpost is constantly besieged, the defenders offer their support to adventurers launching assaults on the Sunwell Plateau and Kael'thas' stronghold, Magisters' Terrace. But this desperate coalition may not be enough to counter the terrible power of the Burning Legion's supreme commander as he forces his way into Azeroth.

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xii grande testamento mas obrigado canoxa depois vejo se leio isso...

e já agr vou começar é a votar Vote Creativ

dps vejo se fiz bem ou não

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xii grande testamento mas obrigado canoxa depois vejo se leio isso...

e já agr vou começar é a votar Vote Creativ

dps vejo se fiz bem ou não

Falas como se a sentença dele já estivesse assinada.

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xii grande testamento mas obrigado canoxa depois vejo se leio isso...

e já agr vou começar é a votar Vote Creativ

dps vejo se fiz bem ou não

Falas como se a sentença dele já estivesse assinada.

Espere-mos que não. De qualquer das formas voces vejam a maneira como estao a ser lançados os votos, eu acho no minimo estranho.

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Acho que a maneira como os votos estão a cair em cima do creativ é bastante forçada. Eu não percebo nada da história mas é assim tão estranho aquele roleclaim?

@canoxa, estás mesmo a pensar que eu vou ler isso tudo? Se isso é um resumo...

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@Shini é uma resumo de TODO ou seja os eventos antes do wacraft e depois são 4 caps e ai só consegui postar 2 mas mais vale apenas leres o Isle of Quel'Danas, que se trata dos eventos em que o Kil'jaeden é novamente evocado e na tentativa do Kael'thas conseguir com que o corpo dele venha para Azeroth , também é a partir dai que o Kil'jaeden se torna apto para fazer a raid e as portas do Gate se abrem no WoW

para quem jogou WoW é a raid do Sunwell Plateau

Kil'jaeden the Deceiver is a powerful eredar demon lord and is the acting leader of the Burning Legion. Selected twenty-five thousand years ago as the chief lieutenant of Sargeras, he was ranked above the now-deceased demon lord, Archimonde. While Archimonde had led the Legion's armies, Kil'jaeden's agenda was to assimilate every race possible into the folds of the Burning Legion. Since the apparent banishment of Sargeras, he has assumed the role of supreme commander. He is also notable as the creator of the Lich King.

Although Kil'jaeden was infuriated at the failure and death of Archimonde, he knew better than to take reckless vengeance. Aware that the Lich King had grown out of his control, he then went about to acquire a new pawn. He found Illidan, and told him that, despite his part in the Legion's downfall, The Deceiver was willing to offer him a chance at power. However, Illidan failed and the Lich King persists, having cheated The Deceiver by merging with Arthas. For now, Kil'jaeden's vengeance is embodied in the mighty fel reaver Doomwalker, who lays siege to the gates of the Black Temple.

Players face off against this twisted avatar of Kil'jaeden, which is still being summoned into Azeroth through the Sunwell itself by his new lieutenant, Kael'thas Sunstrider. Anveena, the embodiment of the Sunwell's energies, is held in an arcane barrier, her powers being drained to feed the portal.

http://www.wowhead.com/?npc=25315

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Sunee, se nao te importares podias dizer onde é que a Lady vashj fica a perder com a morte do kil'jaeden? ( nao estou muito dentro da historia do wow, mas ela nao é o " boss" de undercity? )

Eu disse que não ficava a beneficiar. A Lady Vashj juntou-se ao Illidan, recrutando também o  Kael para juntos destruirem o Frozen Throne. Ao comando do Kil'jaeden.

Ela encontra-se em Serpentshrine Cavern. Basicamente é uma raid instance!

E sim, o Kil'jaeden pode não estar em jogo. Mas então quem estará e que tenha um poder supremo? O Lich King?

durante a expansão frozen throne o Illidan e o seu grupo (Lady Vash e os Naga, e Kael e os auto - intitulados Blood Elves) andavam a fugir da Warden e do Kill'jaeden, Ao inicio Illiden tentou usar o eye of sargeras para tentar destruir northrend e o Lich King, mas falhou, e por isso Kill'jaeden andava atras dele, Illiden tentou refugiar se nas outlands, mas ele encontrou o lá, e Illiden lá voltou a Azeroth tentar destruir o Lich king, coisa que não conseguiu....

Portando o Illiden é mais um aliado "forçado" do kill'jaeden, do que seu lacaio, e a Lady Vash e o Kael segundo o war3, são seguidores do Illiden e não do Kill'jaeden... 

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Peço ao moderador um vote count.

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Voces andam rapido. E eu não vou poder tar muito activo, mas em pricipio uma vez por dia ou de dois em dois dias tou cá.Por isso não se queixem de eu não estar tão activo.

Anyway, in game:

Parece-me que a maioria está a votar no Creativ, mas neste jogo vou ser mais cauteloso, por isso não vou já votar nele.Vou ver como é que isto corre.

neste jogo não há mass nameclaim como no outro? Isso foi o que nos ajudou, towns, a ganhar o jogo do Saw, mas nesse caso havia um numero restrito de personagens, não é o caso deste por isso tambem acho que não precisamos de isso agora, até porque o Kil'jaeden, se estiver em jogo, iria mentir sobre o seu role.

Bem, vou ver como é que isto corre...

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@Pmac ao contrario do Saw , a Máfia tem um numero Ilimitado da Fakeclaims que pode escolher

depois no fim para alem de não saberes exactamente quem é a town a máfia sabe quais são os alvos que identificam-se como cop/viglante/doc e durante a noite era só escolher

um vote count dava muito jeito mesmo

já agora Creativ ten referencia a algum dos Wrynn?

ou apenas na tua PM fala da "suposta" informação secreta ?

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@Pmac ao contrario do Saw , a Máfia tem um numero Ilimitado da Fakeclaims que pode escolher

depois no fim para alem de não saberes exactamente quem é a town a máfia sabe quais são os alvos que identificam-se como cop/viglante/doc e durante a noite era só escolher

um vote count dava muito jeito mesmo

já agora Creativ ten referencia a algum dos Wrynn?

ou apenas na tua PM fala da "suposta" informação secreta ?

Na pm fala sobre informaçoes perigosas que me chegaram que queriam reavivar o titan. E nao fala em nenhum Wrynn o__o. Agora reparei que da ultima vez que disse que eram informaçoes secretas, nao sao secretas mas sim perigosas, my bad.

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Voces andam rapido. E eu não vou poder tar muito activo, mas em pricipio uma vez por dia ou de dois em dois dias tou cá.Por isso não se queixem de eu não estar tão activo.

Anyway, in game:

Parece-me que a maioria está a votar no Creativ, mas neste jogo vou ser mais cauteloso, por isso não vou já votar nele.Vou ver como é que isto corre.

neste jogo não há mass nameclaim como no outro? Isso foi o que nos ajudou, towns, a ganhar o jogo do Saw, mas nesse caso havia um numero restrito de personagens, não é o caso deste por isso tambem acho que não precisamos de isso agora, até porque o Kil'jaeden, se estiver em jogo, iria mentir sobre o seu role.

Bem, vou ver como é que isto corre...

Pmac os mass roleclaims ajudam imenso a town num tema onde tu sabes à partida que só há tipo x poucas personagens que podem aparecer ali.

Agora...num tema como o WoW, ha mesmo centenas e centenas de personagens que podem aparecer, um Mass nameclaim só ia neste caso prejudicar a Town, uma vez que se ia dar a oportunidade de a máfia, se for esperta, pôr toda a gente totalmente confusa ou uns contra os outros.

De qualquer forma, desconfio imenso do Creativ não porque a personagem dele seja pouco conhecida, porque acredito que hajam personagens pouco conhecidas aqui, pelo menos uma ou duas, mas sim por o post que já fiz, a explicar como é altamente improvável o role que ele inventou e como não encaixa nada bem nesta história da Burning Legion.. mas também não posso falar com certezas, obviamente.

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Voces andam rapido. E eu não vou poder tar muito activo, mas em pricipio uma vez por dia ou de dois em dois dias tou cá.Por isso não se queixem de eu não estar tão activo.

Anyway, in game:

Parece-me que a maioria está a votar no Creativ, mas neste jogo vou ser mais cauteloso, por isso não vou já votar nele.Vou ver como é que isto corre.

neste jogo não há mass nameclaim como no outro? Isso foi o que nos ajudou, towns, a ganhar o jogo do Saw, mas nesse caso havia um numero restrito de personagens, não é o caso deste por isso tambem acho que não precisamos de isso agora, até porque o Kil'jaeden, se estiver em jogo, iria mentir sobre o seu role.

Bem, vou ver como é que isto corre...

Hum...Eu proprio afirmei isso, não precisam de me massacrar!

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Voces andam rapido. E eu não vou poder tar muito activo, mas em pricipio uma vez por dia ou de dois em dois dias tou cá.Por isso não se queixem de eu não estar tão activo.

Anyway, in game:

Parece-me que a maioria está a votar no Creativ, mas neste jogo vou ser mais cauteloso, por isso não vou já votar nele.Vou ver como é que isto corre.

neste jogo não há mass nameclaim como no outro? Isso foi o que nos ajudou, towns, a ganhar o jogo do Saw, mas nesse caso havia um numero restrito de personagens, não é o caso deste por isso tambem acho que não precisamos de isso agora, até porque o Kil'jaeden, se estiver em jogo, iria mentir sobre o seu role.

Bem, vou ver como é que isto corre...

Pmac os mass roleclaims ajudam imenso a town num tema onde tu sabes à partida que só há tipo x poucas personagens que podem aparecer ali.

Agora...num tema como o WoW, ha mesmo centenas e centenas de personagens que podem aparecer, um Mass nameclaim só ia neste caso prejudicar a Town, uma vez que se ia dar a oportunidade de a máfia, se for esperta, pôr toda a gente totalmente confusa ou uns contra os outros.

De qualquer forma, desconfio imenso do Creativ não porque a personagem dele seja pouco conhecida, porque acredito que hajam personagens pouco conhecidas aqui, pelo menos uma ou duas, mas sim por o post que já fiz, a explicar como é altamente improvável o role que ele inventou e como não encaixa nada bem nesta história da Burning Legion.. mas também não posso falar com certezas, obviamente.

1º nao inventei nada.

2º Eu como pessoa experiente do máfia ( not ) ia logo sair com um role destes , nome e habilidades no primeiro dia.

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Voces andam rapido. E eu não vou poder tar muito activo, mas em pricipio uma vez por dia ou de dois em dois dias tou cá.Por isso não se queixem de eu não estar tão activo.

Anyway, in game:

Parece-me que a maioria está a votar no Creativ, mas neste jogo vou ser mais cauteloso, por isso não vou já votar nele.Vou ver como é que isto corre.

neste jogo não há mass nameclaim como no outro? Isso foi o que nos ajudou, towns, a ganhar o jogo do Saw, mas nesse caso havia um numero restrito de personagens, não é o caso deste por isso tambem acho que não precisamos de isso agora, até porque o Kil'jaeden, se estiver em jogo, iria mentir sobre o seu role.

Bem, vou ver como é que isto corre...

Pmac os mass roleclaims ajudam imenso a town num tema onde tu sabes à partida que só há tipo x poucas personagens que podem aparecer ali.

Agora...num tema como o WoW, ha mesmo centenas e centenas de personagens que podem aparecer, um Mass nameclaim só ia neste caso prejudicar a Town, uma vez que se ia dar a oportunidade de a máfia, se for esperta, pôr toda a gente totalmente confusa ou uns contra os outros.

De qualquer forma, desconfio imenso do Creativ não porque a personagem dele seja pouco conhecida, porque acredito que hajam personagens pouco conhecidas aqui, pelo menos uma ou duas, mas sim por o post que já fiz, a explicar como é altamente improvável o role que ele inventou e como não encaixa nada bem nesta história da Burning Legion.. mas também não posso falar com certezas, obviamente.

1º nao inventei nada.

2º Eu como pessoa experiente do máfia ( not ) ia logo sair com um role destes , nome e habilidades no primeiro dia.

Se fores máfia podes ter um jogador experiente por trás.

Mas, falando um pouco da minha personagem, pelo que li ela não me parece ter grande ligação a esta cena do Kil'jaden, é antes um desses líderes de que o flavour fala, e pertenço à Horde (é assim, não é?)

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Voces andam rapido. E eu não vou poder tar muito activo, mas em pricipio uma vez por dia ou de dois em dois dias tou cá.Por isso não se queixem de eu não estar tão activo.

Anyway, in game:

Parece-me que a maioria está a votar no Creativ, mas neste jogo vou ser mais cauteloso, por isso não vou já votar nele.Vou ver como é que isto corre.

neste jogo não há mass nameclaim como no outro? Isso foi o que nos ajudou, towns, a ganhar o jogo do Saw, mas nesse caso havia um numero restrito de personagens, não é o caso deste por isso tambem acho que não precisamos de isso agora, até porque o Kil'jaeden, se estiver em jogo, iria mentir sobre o seu role.

Bem, vou ver como é que isto corre...

Pmac os mass roleclaims ajudam imenso a town num tema onde tu sabes à partida que só há tipo x poucas personagens que podem aparecer ali.

Agora...num tema como o WoW, ha mesmo centenas e centenas de personagens que podem aparecer, um Mass nameclaim só ia neste caso prejudicar a Town, uma vez que se ia dar a oportunidade de a máfia, se for esperta, pôr toda a gente totalmente confusa ou uns contra os outros.

De qualquer forma, desconfio imenso do Creativ não porque a personagem dele seja pouco conhecida, porque acredito que hajam personagens pouco conhecidas aqui, pelo menos uma ou duas, mas sim por o post que já fiz, a explicar como é altamente improvável o role que ele inventou e como não encaixa nada bem nesta história da Burning Legion.. mas também não posso falar com certezas, obviamente.

1º nao inventei nada.

2º Eu como pessoa experiente do máfia ( not ) ia logo sair com um role destes , nome e habilidades no primeiro dia.

Se fores máfia podes ter um jogador experiente por trás.

Mas, falando um pouco da minha personagem, pelo que li ela não me parece ter grande ligação a esta cena do Kil'jaden, é antes um desses líderes de que o flavour fala, e pertenço à Horde (é assim, não é?)

1º - Não é preciso ser-se experiente para fazer o que fizeste, no meu segundo máfia já eu estava a fazer uma coisa dessas. Aqui aprende-se rápido, esse argumento é totalmente inválido.

2º - Kami, como eu disse, acho perfeitamente mais provável que o grupo da Town seja constituído pelos lideres da Horde e da Alliance, mas não que sejam todos e que seja só constituído por esses mesmo, como vimos no post do Apokalips, por isso também não vou deixar as portas abertas para que agora todos vão pesquisar os lideres e forgem fake nameclaims. ;)

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Expliquem-me uma coisa que não entendo se faz favor.

A horde e a Alliance no jogo não são inimigas?

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tens um coelho e uma galinha, eles detestam se um ao outro, mas um dia lá apareceu no campo uma raposa que queria comer o coelho e a galinha, como tal o coelho e a galinha se ajudaram mutuamente para tentar evitarem serem comidos pela raposa...

coelho/galinha -> horde/aliance

raposa -> Burning Legion

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